![]() ![]() ![]() Great place for a settlement I have been able to add several new floors to the facility(in game building) because I removed the railings. I don't think it has navmesh issues as my compainions navigate just fine, settlers are just stupid. I think that is an issue with the vanilla settler AI though not sure what can be done about that. I find that my settlers inside are a bit lackluster, they stand around too much. I have been playing with my mod installed for a while now as long as it stays at the bottom of my load order it has no issues. If you reactivate precombines then the precombines come back and all your scrapping is undone. This could be good to know for other internal conquest settlements. I don't know what I am doing I just know I need precombines turned off in a internal cell at least for a short time. If anyone has a better way let me know I am scared to try and do it in the geck because someone told me unless you know exactly what you are doing don't mess with things in the creation kit. ini will that work or will it break my save? ini and then load a save already inside the previous cell, do my scrapping all at once, save and fix the. The last performance-focused mod on the list is Reduced Grass Density, which removes 50 of the grass in Fallout 4 and also gets rid of miscellaneous debris on the ground. ![]() I am using conquest for a workbench but Scrap everything doesn't help because well it isn't designed to? I am wondering if I turn off precombines in the. I am trying to set up an outpost in K21-b under the abandoned shack in the glowing sea. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |